UPDATE 2.2
CROSS PLATFORM
Windows, Linux, and macOS players in the same game. Plus replays, and double the lobby.
New FeaturesWorld & ExplorationCombat & BalanceItems & LootUI & HUDAudioEditor & ModdingPerformanceBug Fixes
I
New Features
Cross-platform play, replays, and bigger lobbies
- Cross-platform multiplayer: Windows, Linux, and macOS players can now play together in the same game
- The simulation runs on fixed-point math, so every machine stays perfectly in sync no matter the OS or CPU
- Replays: matches can now be recorded and played back, with a dedicated replay UI
- Max players increased from 8 to 16
II
World & Exploration
Readability and how you enter a game
- Unit names now appear above units
- Reduced interaction radius on all respawn points
- Starting or joining a game now zooms in and fades to black
III
Combat & Balance
Hero tuning and boss changes
- Shadow heroes no longer have reduced cast speed
- Removed the Astral Hammer skill from the Bonelord boss
IV
Items & Loot
Picking up gear with less friction
- Items now auto-equip when their slot is empty
V
UI & HUD
Interface, settings, and hover tweaks
- HUD scale replaced with a single global UI scale slider in settings
- General HUD UI improvements
- New settings to toggle player names and enemy names (both on by default)
- Currencies in the backpack now show their name on hover
- Hover UI now appears above an object instead of to its right
- Added a debug tab in settings with dev-focused game info
- Improved spacing in scroll views so scroll-to jumps land precisely
VI
Audio
Sound effect cleanup
- Removed the error sound when disconnecting from a server
VII
Editor & Modding
Doodad tools and mod loading
- Replaced the doodad UI
- Added a duplicate doodad button
- Added a full set of steampunk decoration doodads
- Reed doodads now render through the main rendering pipeline
- Mod sound data loads faster
VIII
Performance & Under the Hood
Repaint, physics, and loading
- Improved UI repaint performance
- Improved physics performance
- Game loading is now chunked by file type with more granular loading steps
IX
Bug Fixes
Issues resolved in this update
- Fixed a big lag spike the first time music loaded in
- Fixed projectile pierce only working for fast projectiles
- Fixed Spellsteal not working
- Fixed Fire Mage's Spark and Wide Flame modifiers not working with homing projectiles
- Fixed the level cap (100) not working
- Fixed player movement and camera jitter
- Fixed enemies getting stuck and refusing to follow when you roll on a slope mid-chase
- Fixed enemies resetting their run animation when their target moves
- Fixed enemy health bars appearing at the wrong position for one frame
- Fixed not being able to see already-running room timers when entering a room
- Fixed selling items in the shop sometimes breaking
- Fixed tooltip value rounding for the basic attack skill and modifier cooldowns
- Fixed static, non-moving clouds in the Castle biome
- Fixed the world map only auto-centering correctly at a 16:9 aspect ratio
- Fixed music getting drowned out when lots of SFX play at once
- Fixed hearing every enemy spawn at once when entering a room
- Fixed an audio source occasionally getting stuck instead of returning to the pool
- Fixed a native crash on Mac
- Fixed Windows still showing the old cursor icon
- Fixed your spawn flashing at its default position for one frame when a multiplayer game starts
- Fixed an error message appearing when a client clicks disconnect
- Fixed the host being unable to hover other players to see their health bar and name
- Fixed the host not seeing other players on the minimap
- Editor: fixed PlayTest loading nothing
- Editor: fixed UI navigation hijacking camera WASD
- Editor: fixed various issues with saving, closing, and restoring room state while editing and testing
Available now on Steam
Play Warman
Hack-and-slash action RPG for 1–8 players. Randomised loot, deep skill trees, fully moddable.
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